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The power available to the wizards of force are incredible. They can walk amongst us unseen, fly like birds, and travel hundreds of miles away in minutes.

- Gestalyn Allsmay

Force

AWAKENED: One of the most common ways to awaken Force is by wishing for objects only to find them flying through the air at you. An Awakened Sorcerer may also find herself suddenly taking flight or casting accidental shadows. Force Scars are spectacular...blue skin, constantly attracting metal objects, or always hovering a foot or so above the ground.

INITIATE: The key word of the Initiate Sorcerer is DETECT
The Initiate Sorcerer can detect the physical forces of gravity, magnetism, light, sound, inertia and movement. He will recognize variances in these forces and can tune into force distortions such as a force fields or invisible objects. He would, for example, be able to see an invisible platform spanning across a great pit where those without the talent would not.

APPRENTICE: The key word of the Apprentice Sorcerer is AFFECT
Beyond mere detection, the Apprentice Sorcerer is able to affect existing forces in subtle ways. This would include moving small objects by manipulating the forces around them. He can bend existing force fields to alter their shape or area of coverage, or cause faint shadows to appear around the edges of objects hidden from normal view by light distortions.

MAGE: The key word of the Mage Sorcerer is CREATE
Creating distortions in these forces, the Mage Sorcerer can make himself appear invisible, levitate or move small objects, create light/darkness, create minor visual illusions or sounds, and generate barriers of kinetic force.

ADEPT: The key word of the Adept Sorcerer is CONTROL
The Adept Sorcerer can now manipulate and create complex, powerful force distortions. He can expand these distortions over large distances, creating blankets of complicated illusions or force fields. He can make entire armies invisible to the average eye and use forces to move large objects. The Adept Sorcerer can fly swiftly over great distances at will, and take others with him.

LOST ABILITIES: It is rumoured that in times of old, a Wizard could change one force into another, such as turning kinetic force into light, or rend entire continents apart.

Hazards of Force Magic:

Altering forces can be extremely dangerous as they have a tendency to build on their own power and momentum. It is easy to lose control of these spells if one is not careful. Mistakes can create devastating side effects including the immediate implosion of the caster or those around him.

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