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Then, quite out of nowhere, lightning slashed into the ranks of the guards, resulting in instant panic among the civilian crowd. Women screamed. Strong men fainted. And above it all rose the cruel laughter of the escaping sorceress.

- Elrion Rulweyr

Elemental

AWAKENED: The Elemental talent allows the sorcerer to deal with the elements of Earth, Air, Fire and Water. This talent might be awakened by summoning fire on a cold night or a spring of water in the heat of the desert. Melting metals, summoning walls of flame or turning water into ice are other effects the Awakened Sorcerer cannot control. Elemental Scars usually involve transmutation into an element or the attraction or repelling of an element, though anything else can be possible.

INITIATE: The key word of the Initiate Sorcerer is DETECT
The Initiate Sorcerer can perceive the magical properties of the elements of Earth, Air, Fire and Water as well as any patterns or movements within; this is often useful for locating mineral deposits as well as predicting weather or where a firestorm will head or where lightning will strike. He may also identify the properties of non-magical items, such as conductivity, cohesion, strength, malleability, temperature.

APPRENTICE: The key word of the Apprentice Sorcerer is AFFECT
The Apprentice can begin to manipulate existing elements by changing their shape or their movement... She can also increase or decrease the element, which becomes more difficult the greater the change being attempted. She may begin to alter the properties of non-magical items, such as making metal more or less conductive or slightly stronger or more malleable. She may affect the temperature of a particular object or a small area of space by a few degrees.

MAGE: The key word of the Mage Sorcerer is CREATE
The Mage can create elements out of nothing and can manipulate the properties of those elements--for instance, make fire that has no heat yet still burns, or air that is solid. He can make Iron light, steel transparent, or gold non-malleable. He can create a breeze where there was none, change the temperature in a localized area, even alter the melting and boiling points or particular substances.

ADEPT: The key word of the Adept Sorcerer is CONTROL
The mage can manipulate massive amounts of elements and can create horrific effects. In addition, he can combine elements to create strange effects. Non-magical substances are his playthings; he may make a steel sword into a sword made of diamond or glass, though he can never change the essential shape of the item as that is the province of the Form mage.

LOST ABILITIES: In ancient times, it is believed that the known four elements were tied into a Fifth Element: Life. This metaphorical element was an invocation of all the elements one found within a living being, enabling healing or turning oneself into a being composed entirely of a single element. This was somehow related to Form and Form's lost abilities, but no one now knows how.

Hazards of Elemental Magic:

It's vital to understand that elements that are summoned come from somewhere. Additionally, the lower the level of the caster, the closer the source will be. This is important to know if one is trying to summon water in a desert, for example. In that case, the water is drawn from local foliage, underground springs, or even lifeforms that are close by. The water will be taken from the path of least resistance first, which could prove disastrous.

The higher level the sorcerer, the farther away he can reach out to draw the elements and the more he is able to collect/control/change them. At high levels, the caster usually draws from the elemental planes instead of his/her surroundings. It's up to the caster to determine whether it's best to take the energy from local sources or from a distance. At low levels, an elementalist has limited control in this regard.

It is possible to do serious damage to a person by drawing the water from his body, but only high level sorcerers have enough control and are quick enough to do this intentionally.

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