Limited acceptance of new players as per the post in the Tavern

CHARACTER NAME:
(You will need to register your character's name with the Kingdoms of Telgard FORUM. We don't allow non-character-names as character posts)


Is this application for a 1st character or a 2nd character?
(If you leave this blank, your character cannot be reviewed. All 2nd character applications must have a moderator sponsor before the form is filled out. List details in the Specifications box)

RACE:   Delfae  Dwarf Elf  Ixit  Human  Minotauros Misharr  Ss'tiss 

ATTRIBUTES: (Distribute your 14 points. Min = 1, Max = 5.  Some races have limitations to strength due to size; read the Race section before proceeding.)

Strength      Intelligence      Health      Dexterity  


This section can be considered a test of your writing skills. Good grammar and spelling is important, but what is most important is a great deal of DETAIL and that the history fit in with Telgard. Remember you are writing a story; make it as interesting as you can. Very skimpy writing here will result in a rejection.


APPEARANCE: How tall is your character? What color is his or her hair? Any interesting mannerisms? The more detail, the better! (70 words MINIMUM)

HISTORY, BACKGROUND, PERSONALITY: Where did your character grow up? What is his family like? What did skills and talents has she developed? What is his personality like? What are her goals and dreams? What does she do for a living? What is his motivation? These are just a few questions. Come up with as many as you can. (450 words MINIMUM)

 

Now that you've got your character history and background, you need to decide what skills you want for your character. You should pick skills that reflect your character history. Remember that you have a total of 6 base skill points, plus 2 points for every point of Intelligence.

You must use skill points to "buy" magic talents.
Talents cost one skill point each in their dormant state. Taking the dormant talent means that the talent is unawakened. Your character cannot use magic, but has the potential to learn. If you assign more than one point to a talent, you MUST explain it in your history.

DORMANT = 1 skill point
AWAKENED = 2 skill points
INITIATE = 3 skill points
APPRENTICE = 4 skill points

Your intelligence determines how many magic talents you may take.
IN=1, NO TALENTS
IN=2, ONE TALENT
IN=3, TWO TALENTS
IN=4, THREE TALENTS
IN=5, FOUR TALENTS

Please find information in the Magic section for more details.

You may skip this section if you do not want your character to have any magic talents. However, if you do not choose magic talents, your character will not have the potential to learn magic.

MAGIC:

Please choose from up to four of the following boxes.

MENTALIST:         Animism      Sentient Thought      Spirit     Transferance   

SORCERY:        Alchemy        Elemental       Force       Form        Time

 


Use your remaining skill points to choose your character's non-magical skills. These should also be explained in your character's history. Click here to check your skillpoints.

Each box represents a level of skill: check 1 box for novice, 2 boxes for proficient. It does not matter which of the boxes you choose as long as they are beside the appropriate skill.

 
Animal Training, Horses
Animal Training, Canines
Animal Training, Bird of prey
Animal Training, Other (specify)

Artist, Drawing/Painting
Artist, Sculpture
Artist, Other (specify)

Astronomy
Brewing
Cartography/Navigation

Crafts, Embroidery/sewing
Crafts, Gem carving
Crafts, Metalworking
Crafts, Leather Working
Crafts, Stone Cutting
Crafts, Wood Carving
Crafts, Other (specify)

Disguise
Engineering
Fishing
Geology
Herbalism
Hunting/Trapping

 
Linguist, Delfae
Linguist, Dwarven
Linguist, Elven
Linguist, Ixit
Linguist, Human
Linguist, Minotaur
Linguist, Misharr
Linguist, Ss'tiss

Medicine 

Merchant/Business

Musician, Drum
Musician, Woodwind
Musician, Strings
Musician, Other (specify)

Performer, Singer
Performer, Actor
Performer, Dancer
Performer, Other (specify)

Pick Locks
Riding (horse unless specified)
Scholar (reading/writing)
Sleight of Hand

 

 
Stealth, urban
Stealth, wilderness
Swimming

Race Skill

Survival (specify environment)
Tracking

Weapons, Axe
Weapons, Brawling
Weapons, Bow
Weapons, Club/Mace/Hammer
Weapons, Knives
Weapons, Martial Arts (unarmed)
Weapons, Staves
Weapons, Sword (specify)
Weapons, other (specify)

If you wish to raise any skills to "advanced" level, you may check one or both of the boxes below. This option is limited to TWO skills which you MUST have already marked at two levels, and the advanced level MUST be explained in your history.

    Advanced Skill (specify)

 

Advantages and Disadvantages are a role playing tool. This section is optional.

Your advantages set you apart as unusual in the world of Telgard, so you MUST explain all advantages in your history. For every advantage you choose, check THREE disadvantage boxes, from which your disadvantage will be chosen. You may explain your preferred disadvantage(s) in your history, but the moderator or character overseer is not bound by your choice of disadvantages and may assign one they feel is more appropriate instead. You may only take up to a maximum of two advantages, but may take as many disadvantages as you wish.

For more information, please see the Advantages and Disadvantages webpage.

ADVANTAGES:

Affinity (specify)

Ambidexterity: (Automatic for Ss'tiss)

Beauty/Charisma

Blood of the Magi (counts as two - Automatic for Delfae)

Perception


Memory
(Automatic for Minotauri.)

Negate Race Penalty (counts as two)

Nobility

Wealth

DISADVANTAGES:

Affliction/Weakness

Bad luck

Criminal

Cursed

Infamous


Phobia

Magically Scarred

Unknown Enemy

Unstable Magic

 

POSSESSIONS: (REQUIRED! Please choose up to two starting kits. You automatically get the personal kit in addition to your two choices. Note that some locations have their own price lists which can be found on the new site in each Kingdom Information section. (You can also use the COMMON MARKET list for common items.)

SPECIFICATIONS: If you have chosen a skill or advantage that requires more detail, enter it here.

DWELLING (Optional): Briefly describe your character's place of residence. It may be a family home, a rented room or a typical campsite arrangement. IF your character has the WEALTH advantage, you may use the extra gold to buy a "deed" and own your residence. Otherwise, it is not counted among your character's possessions.


Starting Location
:
Please indicate your preferred starting loaction in the box below. Note that some locations are CLOSED or LIMITED. See the post in the Tavern for the latest information on available openings.



 

Email Address:
Real Name (or nickname): 

That's it! Submit your character information and await an email of approval from an administrator. Questions about registration and character generation should be posted in the Questions & Answers forum on the board.


Note that there is only ONE CHARACTER per person unless special permission is granted. Sending multiple characters slows down the process. Please get permission before sending in an application for a second character. People who sneak in second characters will be found out eventually, and it's not pretty. *wink*

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