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The existence of magical artifacts, both good and evil, are the results of the magnificent talents of the Alchemist. No other talent can produce such items, and so the Alchemist stands apart from his fellow mages. It's known that many of the ancient artifacts from the time of the scourge still exist, and even now, incredible pieces of magical enchantment are being created by the alchemists of today.

- Gestalyn Allsmay

Alchemy

AWAKENED: Alchemy is usually awakened either due to intense emotion where one tries to invoke a curse or something similar, or through a deliberate attempt. Alchemy Scars take the form of curses related to the type of spell the sorcerer was trying to bind.

INITIATE: The key word of the Initiate Sorcerer is DETECT
The Initiate Sorcerer is able to detect poison and identify the properties of simple potions, including specific ingredients used. He may also recognize spells that have been magically bound to objects, thus determining the conditions of most curses and what effects an item may reproduce.

APPRENTICE:The key word of the Apprentice Sorcerer is AFFECT
The Apprentice Sorcerer is able to alter the properties of existing potions and mixtures as well as magically bound curses. He can decrease/increase their strength or slightly alter their effect. He may begin to alter the properties of non-magical herbs and ingredients, affecting their taste as well as their poisonous, euphoric or addictive properties. He can create one-use effects on simple items such as scrolls.

MAGE: The key word of the Mage Sorcerer is CREATE
The Mage Sorcerer can make multiple-use potions and mixtures of his own design. The type of substances he can create is directly related to the other talents he knows. These potions have limited duration and limited uses. He can bind simple curses or blessings to living creatures (most effective in combination with a mentalist talent).

ADEPT: The key word of the Adept Sorcerer is CONTROL
The Adept Alchemist is able to create powerful potions and mixtures with long lasting effects. They can heal, kill, or have other effects depending on his Initiate, Apprentice, and Adept talents. He can infuse his magic into objects, effectively creating a variety of enchanted weapons or other objects which are long-lasting, even with frequent use. His ability at binding magic also means he is capable of suppressing a magical gift in a less-powerful mage or attaching a curse that will last through the lifetime of the Sorcerer.

LOST ABILITIES: It is known for a fact that ancient mages created powerful items that did not lose energy, perhaps drawing on some unknown replenishable source; however, the means of doing so have been lost since the Scourge, and attempts to duplicate existing items have resulted in failure.

Hazards of Alchemy:

The alchemist has the ability to "trap" magical energies into "substance." Beyond simple weaves of magic, he entwines within his chosen item both a desired effect and a powersource to make it materialize outside of his future influences. This is different from other talents which require the direct link of a magic-user to trigger the magic, and which use the energies of the magic-user during the effect.

The alchemist creates magic items by following this process:

  • Prepare the material, item or substance that the spell will be bound into.
  • Cast the spell that will be the essence of the desired effect into the subject.
  • Fuse the spell and the subject together.
  • Set into the subject the event, word, or trigger that will cause the effect to materialize.

This means that the alchemist must know how to cast the spell which will be the ultimate effect in order to create a magic item with the desired properties. For example, if he has knowledge of "spirit", he can create a potion that will allow a non-magic user to detect spirits for the duration of the potion. If he has NO knowledge of "form", he cannot create a healing potion or salve.

He must also know how to prepare the subject. In the case of a magic ring, for example, he would need to know how to make jewelry. For a simple scroll, he would need to make the parchment, the ink, and the quill used to write with. Potions require the preparing and cooking of herbs or blending of liquid substances. Whatever the item, it's essential that the magic-user infuse his spells into the subject as it's being made.

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