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The existence of magical artifacts, both good and evil, are the results of the
magnificent talents of the Alchemist. No other talent can produce such items, and
so the Alchemist stands apart from his fellow mages. It's known that many of the
ancient artifacts from the time of the scourge still exist, and even now, incredible
pieces of magical enchantment are being created by the alchemists of today.
- Gestalyn Allsmay
Alchemy
AWAKENED: Alchemy is usually awakened either due to
intense emotion where one tries to invoke a curse or something similar, or through
a deliberate attempt. Alchemy Scars take the form
of curses related to the type of spell the sorcerer was trying to bind.
INITIATE: The key word of the Initiate Sorcerer is DETECT
The Initiate Sorcerer is able to detect poison and identify the properties of
simple potions, including specific ingredients used. He may also recognize spells
that have been magically bound to objects, thus determining the conditions of most
curses and what effects an item may reproduce.
APPRENTICE:The key word of the Apprentice Sorcerer is AFFECT
The Apprentice Sorcerer is able to alter the properties of existing potions and
mixtures as well as magically bound curses. He can decrease/increase their strength
or slightly alter their effect. He may begin to alter the properties of non-magical
herbs and ingredients, affecting their taste as well as their poisonous, euphoric
or addictive properties. He can create one-use effects on simple items such as
scrolls.
MAGE: The key word of the Mage Sorcerer is CREATE
The Mage Sorcerer can make multiple-use potions and mixtures of his own design.
The type of substances he can create is directly related to the other talents he
knows. These potions have limited duration and limited uses. He can bind simple
curses or blessings to living creatures (most effective in combination with a
mentalist talent).
ADEPT: The key word of the Adept Sorcerer is CONTROL
The Adept Alchemist is able to create powerful potions and mixtures with long lasting
effects. They can heal, kill, or have other effects depending on his Initiate,
Apprentice, and Adept talents. He can infuse his magic into objects, effectively
creating a variety of enchanted weapons or other objects which are long-lasting,
even with frequent use. His ability at binding magic also means he is capable of
suppressing a magical gift in a less-powerful mage or attaching a curse that will
last through the lifetime of the Sorcerer.
LOST ABILITIES: It is known for a fact that ancient
mages created powerful items that did not lose energy, perhaps drawing on some
unknown replenishable source; however, the means of doing so have been lost since
the Scourge, and attempts to duplicate existing items have resulted in failure.
Hazards of Alchemy:
The alchemist has the ability to "trap" magical energies into "substance." Beyond
simple weaves of magic, he entwines within his chosen item both a desired effect
and a powersource to make it materialize outside of his future influences. This
is different from other talents which require the direct link of a magic-user to
trigger the magic, and which use the energies of the magic-user during the effect.
The alchemist creates magic items by following this process:
- Prepare the material, item or substance that the spell will be bound into.
- Cast the spell that will be the essence of the desired effect into the subject.
- Fuse the spell and the subject together.
- Set into the subject the event, word, or trigger that will cause the effect to materialize.
This means that the alchemist must know how to cast the spell which will be the
ultimate effect in order to create a magic item with the desired properties. For
example, if he has knowledge of "spirit", he can create a potion that will allow
a non-magic user to detect spirits for the duration of the potion. If he has NO
knowledge of "form", he cannot create a healing potion or salve.
He must also know how to prepare the subject. In the case of a magic ring, for
example, he would need to know how to make jewelry. For a simple scroll, he would
need to make the parchment, the ink, and the quill used to write with. Potions
require the preparing and cooking of herbs or blending of liquid substances. Whatever
the item, it's essential that the magic-user infuse his spells into the subject
as it's being made.
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